Overview
While technically Intrepid Studios has not showcased the Fighter, they did do a melee combat showcase using one of the Fighter Archetype Classes the Weapon Master. That video is linked to the right. As a note, Intrepid did not do a very good job of detailing out the tab-targeting version of melee combat in this video. Intrepid/Steven did later make a text post detailing out that while the melee combat show case looks very action combat oriented, that the game is still a tab/action hybrid.
Fighter Class Combinations
The 8 Fighter Class combinations are:
Primary | Secondary | Class |
---|---|---|
Fighter | Bard | Bladedancer |
Fighter | Cleric | Highsword |
Fighter | Fighter | Weapon Master |
Fighter | Mage | Spellsword |
Fighter | Ranger | Hunter |
Fighter | Rogue | Shadowblade |
Fighter | Summoner | Bladecaller |
Fighter | Tank | Dreadnought |
Role of a Fighter
The fighter is a physical damage dealer with high levels of mobility. They are designed to have a lot of gap closers, to stay up in your face during combat. They are designed to have multitude of ways to deal damage, burst damage, bleed damage, backstab damage. In addition to their mobility, they will have some amount of CC/Snares to hold their targets in place.
Abilities
We still know very little about the Fighter basic skill kit. These examples are the ones that were found in the Fighter showcase video.
Skills
Ability Icon | Ability Name | Ability Description |
---|---|---|
Rush | Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down | |
Whirlwind | AOE attack that damages targets in a 360 area off-center of the fighter and applies the stagger effect. |