ASHES 101
Ashes of Creation Races

Ashes of Creation Logo



Races Overview

As it stands right now there are going to be five races in Ashes of Creation, with four of those races being comprised of two sub-races, and the final race being a culmination of one of the primary races, and reptilian and mammalian characteristics.

As the chart on the right shows, there are going to be Humans, Elves, Orcs and Dwarves. Each of the races has seen a little bit of lore explanation, with further bits and pieces leaked slowly by Steven, and a large load of lore that appeared during the 2018 Extra Life for Kids Charity Event.

The fifth race is the race that was unlocked during the Kickstarter - The Tulnar. We have been given very little information on the Tulnar and we are expecting that during Alpha 2, which was previously scheduled for Quarter 3 of 2019, however, we are awaiting a Creative Director's update which will hopefully have some additional information on the timelines.

Racial Augments

As discussed in the Classes section, abilities have augments that change the nature of the ability. Augments come from many places including race. While we do not have the racial augment list yet, we do know that your race will affect your stats and skills.



Ashes of Creation Race Chart



Aela Humans

The Aela Humans are split into two sub-races the Kaelar and the Vaelune. The real world influence for the Aelean cultural is the French Medieval period.

Aela Statue Concept Art
Kaelar

Build. Order. Civilization. These are the foundational principles of the Kaelar. Their empire in the old world spanned the largest of all, and they plan to do the same in this world. Extremely loyal to their roots, the Kaelar will rise to the challenge.

While the parent race has a French Medieval influence, the Kaelar draw their influence from a more general European flavor.

Racial Bonuses: Unknown at present time.

Vaelune

Trade. Law. Hardship. The Vaelune were forged in the heat of the desert, and came out anew. Through focusing on trade, the Vaelune became one of the wealthiest empires in the land. They are no stranger to the idea of kill or be killed, whether it be the beasts in the harsh desert or the snakes in the market square.

While the parent race has a French Medieval influence, the Vaelune draw their influence from the Middle East.

Racial Bonuses: Unknown at present time.



Dünzenkell Dwarves

The Dünzenkell Dwarves are split into two sub-races the Dünir and the Niküa.

The real world influence for the Aelean cultural has not yet been released by Intrepid Studios.



Dünir

Stoic. Tradition. Forge. Most of the peoples from the old world would see a mountain and think nothing of it. The Dünir saw a defensible home where riches abound. The Dünir take immense pride in what they craft and what they build: fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature. They're pound for pound the strongest warriors the world has ever known.

The official real world cultural influence for the Dünir has yet to be officially stated.

Racial Bonuses: Unknown at present time.

Niküa

Family. Freedom. Courage. Where the Dünir saw mountains as home, the Niküa saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though; they too are highly skilled artisans. Instead of jewelry for nobles, the Niküa see crafting as a right of passage and advancement of the family. Will you progress your people from the mountains of your ancestors?

While the official real world cultural influence for the Niküa has yet to be officially stated, it is clear from the concept art that there is a heavy Pacific island influence.

Racial Bonuses: Unknown at present time.

Nikua - Islander Dwarf Concept Art



Pyrian Elves

The Pyrian Elves are split into two sub-races the Empyrean and the Py'Rai.

The real world influence for the Pyrian architecture is the Greco-Roman style.



Empyrean

Imperial. Pride. Culture. Though not as numerous as the Kaelar, the Empyreans are a force to be reckoned with. Elite military forces and a highly structured government. The people of the Empyrea surely have a plan to carve their place in the world.

Empyerans share the Greco-Roman imperialistic flavor of the parent race.

Racial Bonuses: Unknown at present time.

Py'Rai

Nature. Balance. Fury. All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'Rai rarely take prisoners. Whether by bow or spear, the Py'Rai's legacy will take root.

Culturally the Py'Rai draw from a Navajo/Native American influence. Their architecture has a woodland "in the trees" sort of feeling to it.

Racial Bonuses: Unknown at present time.




Kaivek Orcs

The Kaivek Orcs are split into two races: Ren'Kai and Vek.
The real world cultural influence for the Kaivek culture has not yet been released.

Ren'Kai

Honor. Power. Tranquility. Through staying centered their power only grows. The Ren'Kai believe in ultimate focus and controlling their immense power. When a Ren'Kai becomes enraged though, there aren't many men or beasts who can live and tell the tale.

The official real world cultural influence for the Ren'Kai has yet to be officially stated.

Racial Bonuses: Unknown at present time.

Vek

Celestial. Purpose. Fate. When one stargazes they find beauty lies beyond our world, when The Vek stargaze they find fate lies beyond our time. Star maps, numerology and prophecy are integral parts of each Vek's life. Great leaders read the heavens for how wars will go, which empires will rise and fall, and the Vek often ask themselves "are we too late?"

The official real world cultural influence for the Vek has yet to be officially stated.

Racial Bonuses: While not officially confirmed, due to the Vek's affinity for astrology, one of their racial abilities may include navigation on the open seas.



Tulnar

The Tulnar are unlike the other 4 Races/8 Races. There are no sub-races for the Tulnar.
Tulnar will be created differently from the other races, as the player will have the choice of sliders/dials to determine how much humanoid, reptilian, and mammalian features their character has.




Frequently Asked Questions (FAQ) about the races

Q: Is there a loli race? A furry race?

No, there is no loli race, in fact the goal of Intrepid Studios is to keep that entire concept out of Ashes of Creation. Additionally, there is no "fury" races, and the CEO and Creative Director has been directly quoted as saying Tulnar do not equal furries.

Q: Do races affect character stats?

Yes. The selection of race in conjunction with the selection of class is intended to be a meaningful decision. Different races will have different stats.

Q: Is anything race locked? Are certain classes only available to certain races?

No. There is no class locking based on race or gender.

Q: Will there be racial languages unique for each of the 9 races?

No. This is not something Intrepid is planning on doing.