Overview
Term | Meaning |
---|---|
Castle Region | 20% of the world governed by a Castle |
Certificate | 1) the item dropped from a caravan [redemption certificate] or 2) a developer term for the things mobs drop |
Constructible Plot | One of the plots inside of a Node that a Mayor can utilize to build specialized buildings. |
Divine Gate | Portal between Verra and Sanctus. Presentes the starting area for the above ground part of the world. |
Dropped Item | Upon death a normal player only drops gatherable items, and processed. A corrupted individual has a RNG chance to drop gear including weapons and armor. |
Garrison | Members of a Guild that own a Castle. |
Gatherable | Things that you harvest from the world via the Gathering profession, or things that are dropped from monsters (pelts, furs, tails, bones, etc). |
Node | Short answer – a center of civilization located inside of a Zone of Influence. |
Processed Good | An item made by a Processor - one of the 3 Trees of the Artisan profession. |
Prime Time | The timeframe for each server where the main events will take place. Somewhere between 1500 and 2300 for that time zone. The exact window is still subject to change. |
Raw Material | Synonymous with gatherable, and often used interchangeably. |
Starting Area | One of the four divine gate areas as well as the Underrealm starting area that is going to be tested. |
Sanctus | The world the players are returning from. |
Verra | The world the game takes place on. |
War Decked | To have a war declared on you by either the Guild War or Node War mechanics. |
Zone of Influence | The borders of an Area ruled over by the Government located in the Node for that Zone of Influence. |